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Screen wrap unity5/2/2023 On the day of our internal launch, the game looked like this: Get it? Oh, and the word had zero hits on Google at the time.Ī new name for the game. And I was putting it all together for an internal demo prior to our annual company trip. Benjamin, one of our iOS engineers, was working on our own PhoneGap alternative because we had had some performance issues with PhoneGap. It wasn’t long before Richard was producing more artwork and we had a suitable soundtrack. I saw that the effects and cutesy characters, combined with the unique gameplay, could really set this game apart. Meanwhile, our artist, Richard, had secretly prepared a pitch on art direction that he thought would make the game stand out. It would keep development time down and enable us to release quickly, allowing Quento to become our brand of math games - something I seem to have an affinity for, and the reason the team calls me He-who-makes-grid-with-numbers-games. I was pretty happy with the minimalist style, which was similar to Quento’s. It even has the level-editor functionality. Yes, Web technology was definitely of great value during this phase.įun note: You can play the prototype in a browser (tested on Safari and Chrome). The gameplay was coming along nicely, and I even added a built-in level editor using localStorage to save levels, which was very helpful during commutes. Those who played the prototype really liked the idea, so I spent quite a few evenings and weekends designing levels and experimenting with new features. One that I particularly liked was a game with a stack of numbered tiles in which the player has to clear a level by combining numbers and tapping groups to make them disappear. I created a prototype in HTML5, Quento Towers, so that I could run it by a few coworkers in the office by simply handing them a mobile phone with the game running in a browser. The game caused me to jot down a few spinoff ideas.
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